Every design decision is made with that in mind, from the mouselook camera to the context-sensitive combat controls. After completing the story modes, you can try out all the mods that players have created with the integrated editor! If you want to play as a human character in a city, or try a whole new campaign.
The game plays as a 3D third-person brawler, set in a dystopian medieval world of anthropomorphic fighter rabbits, wolves, dogs, cats and rats. The game design is led by David Rosen, mainly known in the Mac game development community for having won the game development contest uDevGames three years in a row. No release date is available yet. Wolfire recently completed basic animation and movement systems, and have begun work on the combat system.
Overgrowth will be based on a new game engine called Phoenix. The engine includes a number of advanced features, most prominently physics-based animation. Few details are available at this point; however Overgrowth will likely build on the gameplay of its predecessor Lugaru. If so, its fighting system will be based around context-sensitive attacks, reversals, high mobility and reliance on environment. A few posts in the game development blog also hint at a wide array of sharp weapons that vary between in-game species and classes.
Another system highly likely to be included in Overgrowth is the reversal system. Every attack can be reversed by tapping a specific button at the right time. There are no invincible attacks.
Reversals themselves can be counter-reversed to re-establish the status quo. The fighting system is based largely around close combat, and in many cases incorporates knives, swords, and bo staves. The player can also perform disarms, reversals, and counter-reversals. After his family and friends are murdered by rabbit raiders, Turner embarks on a quest of revenge, only to uncover a deeper plot that threatens the entire Lugaru island.
Not wanting to make the same mistakes as before, they plan to enslave the rabbit kingdom rather than randomly attacking any that they meet as they usually do. That way they can conserve their food supply. The rabbit king Hickory has agreed to this takeover, providing that the wolves do not harm him. To secure the deal, he sent Jack, one of his loyal servants, to trick Turner into killing the rabbit raiders as they would be the only real resistance that the wolves would have to their control.
As before, the player character is Turner, an anthropomorphic rabbit with combat skills. The game plays as a 3D third-person action game, set in a pre-industrial world of anthropomorphic fighter rabbits, wolves, dogs, cats and rats.
The game is designed by David Rosen. Setting The story takes place on the island of Lugaru, an unknown number of years after the fall of the human race, indicated by the ruins of tall man-made structures overrun by vegetation.
Lugaru is a chaotic world, inhabited by anthropomorphic rabbits, wolves, rats, cats and dogs living at a pre-industrial level of technology. Overgrowth's story takes place several years after the events of Lugaru and follows the same protagonist: Turner. After avenging the murder of his family, killing the Alpha wolf, and killing the corrupt king Hickory, Turner refused to take Hickory's place on the throne, instead choosing to leave the monarchy headless and wander the island in search of some new purpose.
Major plot points specific to Overgrowth have not yet been revealed. The game utilizes a game engine called Phoenix Engine. The engine features the animatproton system, in which animatprotons can be smoothly blended between.
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