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Affiliate System. Gift Certificates. Create Content for your Favorite Games. About Us. Privacy Policy. Our Latest Newsletter. Product Reviews. Newsletter RSS Feed. Start Over Advanced Search. Worlds Without Number. Products found in this section The Jump Gates fell six hundred years ago, severing the links between the myriad worlds of the human diaspora. Now, the long isolation of the Silence falls away as men and women return to the skies above their scattered worlds.
Will you be among them once more? Stars Without Number: Revised Edition Worlds Without Number The stars gutter and the skies fade and the earth grows weary with years. Ages of men and of Outsiders have ascended and been forgotten, and only the bones of their cities and the dust of their dreams remain upon this tired world. The Legacy of their laws is woven deep now, the edicts of dead gods and fallen sorcerer-kings made to trace patterns of power we no longer understand. We are heirs to Heaven has fallen, and the Words of Creation thunder from new throats.
Undestined, unfettered, unchosen, you are Godbound , and your will is writ with fire. Godbound is a game of divine heroes in a broken world, men and women who have seized the tools that have slipped from an absent God's hands. Bound by seeming chance to the Words of Creation, Other Dust The world is an open grave. Green glass plains and trinitite pearls necklace the throats of torn cities.
Prismatic jungles heave with nanite-infested life, thick with twisted bodies and fever-hot madness. The ancient towers of Old Terra are cast down into the mire and the stars above no longer send their ships of steel and burning light. Humanity has been reduced Scarlet Heroes The crimson mist churns a hundred miles from shore, red with the blood of a butchered world. Here in the Sunset Isles the last fragments of humanity struggle to withstand the fury of the native Shou and the corruption within their own divided ranks.
Hard-eyed men and women brood in the waterfront dives and shabby tea houses, selling their swords for a few bright coins or the promise of a dead man's Worlds Without Number: Free Edition The stars gutter and the skies fade and the earth grows weary with years. They have watched the red mist that consumed their world roil a hundred miles off the coast, waiting, a beast at bay.
But now the crimson dreams are becoming stronger, and the wild Shou tribes of the west howl their hate at the human invaders. Stars Without Number: Revised GM Screen This Stars Without Number: Revised Edition portrait-oriented GM screen includes four full-color illustration sheets to set the starfaring mood of your adventures and eight interchangeable inserts to arm you with the quick references you might need during play.
In this pack, you'll find: System mechanics summary sheet, with skill checks, saving throws, environmental In this Labyrinth Lord -compatible guidebook you'll learn the arts of war and kingly rule in the untamed borderlands. Referees will find all the tools they need to build a savage land of adventure and bloody struggle, carving the foundations of empire into the very bones of their campaign.
Players will find new talents as Champions of their Silent Legions The world is broken in hidden ways. The truth is concealed for the sake of mortal minds.
The unendurable reality that boils behind the stars is veiled by the pleasant blindness that human sanity requires. True AIs , the vast and terrible intellects that can bring forth wonders and ruin in equal measure. Playing a synthetic VI or aspiring organic godmind?
Learn how your PC can accumulate the tech they need to ascend to this new plane of being. Mechs , for those GMs who relish the thunder of steel titans on their far-future battlefields. Heroic PCs , for groups that want to trade the gritty, lethal tone of a standard campaign for classic space opera, with larger-than-life heroes and superhuman skills. Society creation , customizing a world or a hab with its own culture and history, pre-designed with fault lines and conflicts to engage your heroes.
You'll get more than a dry recounting of details; you'll get the information you need to build adventures that fit with this world's smouldering tensions. Space Magic , with rules and guidelines for introducing sorcerous powers and old-school magic into your starfaring adventurers, with sagacious Magisters, versatile Arcanists, and Adepts graced with supernatural powers.
So leap forward, brave adventurer! The stars await you, and the wild glories of an untamed sky! Customers Who Bought this Title also Purchased. Reviews Please log in to add or reply to comments. What's the difference between the free and paid versions? I will totally buy the book if the paid version has extra content worth the purchase price which is a fairly low bar for me. Quote from the table of contents: "What does the paid version add?
Is there an OGL for this free version that allows for this to be incorporated as a common component in a virtual tabletop?
Roll20 has this available to select as a game template with built in character sheets. I've used it. It works great. I hate d20 systems. I own everything by Kevin at this point. It is just good, well written, and most importantly, it is well organized. Free Mass Units are weird.
Especially since there are several scaling multipliers. Torpedo: 5 on a frigate, on a capship. I didn't post it immediately, took time to make a spreadsheet, so any specific values are easy to find. Another question combination of variable Free Mass Units with Ammo raises: should or should not Oversized Mountings mod for a weapon with Ammo e.
On the faction TBS. That looks very interesting, but: 1. Bug or feature? What is attacked? The wording on Seductresses e. And [Stealthed] asset "cannot be detected or attacked". Maybe what's supposed to happen is the attacker picks a visible target, then defender choose to either defend it with an asset of [defending attribute] class?
Tactics type looks a bit strange standalone. Wouldn't it make more sense to let these be purchased [Stealthed], but attach them to either originating or target asset like Stealth or Seditionists on action and See more move with them until dismissed, used up or destroyed?
As you noted yourself, ground units attacking spaceships look strange, though sometimes can be arranged. It just looks like something that should be dependent on something. Maybe something more transparent? It's cool, but some parts look… incomplete, especially automation: 0.
How to make a robotic fighter or frigate? Sure, they can't run a spike drill, but light ships can be carried and all can be system ships. It still could do course trimming? Cannot just slap an Expert System from p. Would it be an equivalent of some standard armature robot? See more Can it be upgraded to better Expert System, and what this would achieve?
Then captain-bot in a frigate? Would its Expert System affect this? Then how much of a disadvantage Expert System's idiot-savant nature is, if it reports to the bot wranglers on a friendly ship in range such as its carrier when needs to resolve non-standard situations and perhaps save this solution for future use by all compatible robots?
What exactly "Automation Support" does? Allows robot crew, but p. What would be effects? Auto-targeting system. Is it an Expert System robot? What level? Then what of the above can benefit from a Fleet Targeting Array? So far this RPG looks amazing but there are a few odd things that seemed off to me. What if a campaign actually does go to higher levels than 10 and such?
Eventually Warriors outclass any partial warrior by a long shot. Seems the only time being a adventurer is more advantageous is when u only like 1 particular physic skill on a character or you just want higher health on a expert and intend to have high enough skills to not need a reroll.
Atleast that way it has some proper scaling. At the end of the day, with the changes above, the expert seems to be the only one getting somewhat of a raw deal when compared to their partial counterpart. I'd make the expert ability twice per scene or give them an additional ability that allows them to do 1 skill check or non combat action per scene as a instant action which would normally require a main action.
That way they can do more skills or support actions in stressful situations. Just my 2 cents. Wondering if anyone else agrees. At the moment i am mastering one group with this system and it is a lot of fun. However a second group might be forming in the future. The folks in question are not as comfortable with reading english as me, though. Could i get already translated material somewhere german? Something is wrong with the "Full-size Preview".
It consists only of the 2nd page of the character-sheet, nothing very informative about the "look" of the game. Phone PDF. Virtual Tabletops. STL 3D Model. Sine Nomine Publishing. Pay What You Want.
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