A free download of nba 2005 for pc






















Many games have featured the All-Star game before, but NBA Live went above and beyond to include the whole weekend and really make a spectacle out of it. You of course have the actual All-Star game which is cool. However, you also the slam dunk contest, a three-point contest, and a cool rookie v sophomore game as well which was a lot of fun.

Add to this the typical EA style of TV presentation and you have a really cool All-Star experience that had not been done before. All-Star Weekend also tied into you running your franchise in career mode as you could get invited to it which was neat. The presentation of the game is great, People love to talk trash about EA, but they always make good looking games and this one is no different. At first glance, the game may not look all that different from NBA Live , but the player's likenesses I feel are a bit more accurate this time around.

The arenas, presentation, and so on just has a tad more polish to it this year. It may not be at the same level that the 2K games were at this point, but this is still a very good-looking game. EA always goes above and beyond with the music in their games and this game has a great hip hop soundtrack. Of course, this all depends on your like for this kind of music, but it is very fitting and you can clearly tell that EA spent a great deal of time and money in securing these songs for the game.

The play by play is something that this series does as good as if not better than the 2K series. As far as the core gameplay goes, EA did not change too much. The game manages to be a blend of arcade and sim like basketball action and that is a huge reason why I always liked this series. The game has a real emphasis on the offensive end of the court and that is where EA clearly put their resources when it came to the gameplay this time around.

The game's new "Freestyle Air" features allow gamers to take control of their NBA players in mid-flight, to block shots, score tip-in rebounds, and perform stylish dunks. The last ability helps support the game's new "All-Star Weekend" mode, which allows players to take part in a virtual re-creation of the league's annual, mid-season celebration, which is highlighted by the slam-dunk contest and three-point shot competition.

Offering far more than a weekend of stunts and tricks, however, NBA Live still presents a full-featured simulation of the entire NBA season, or even as many as 25 seasons, in the returning Dynasty Mode. Gamers who decide to take complete control of their teams in this mode will manage a great variety of franchise functions, from game plans and scheduling to salary requirements and trades.

One of the sport's most famous announcers, Marv Albert, resumes his place behind the NBA Live mic, joined by his regular play-calling partner, Mike Fratello.

It's easy to declare EA the undisputed king of basketball simulations on the PC. So that leaves the few remaining PC enthusiasts who also happen to be basketball fans with pretty much one option. Fortunately, that option turns out to be pretty good. NBA Live picks right up where left off. The graphics are moderately improved but still somewhat lacking, the multiplayer is still quite functional although there are surprisingly few people online to play it with , and the basic mechanics of the basketball simulation itself are largely unchanged.

Players have the option to choose from several offensive patterns, including pick-and-rolls, isolation setups, post-ups, and more. There's full keyboard support, but as with most PC sports titles, we definitely recommend a dual analog gamepad. You're also free to choose between various full-court, half-court, and zone defenses. Players will fight for position down low, jump into the lane to take charges, feint to throw their man off balance, and in general perform very well.

This is all stuff that appeared in 's entry and has been left untouched or only slightly refined for example, collision detection is somewhat improved. There are only a few real differences. First: Stealing is much more realistic. In , it was possible to rack up a ridiculous number of steals per game simply by double-teaming whoever had the ball at any given time. In , a player is required to really keep an eye on the passing lanes and move to intercept. Tying players up in a double almost always results in a quick outlet pass to the open man.

Second: The power-hop is no longer the most devastating move in the history of video sports right up there with the post-combo uppercut from Mike Tyson's Punch-Out!! Opponents now have a much higher success rate of tying a player up during the hop.

This is a good thing, as it means you can only use the hop in situations where real players would employ it: an open or only partially clogged lane. Unfortunately, because the actual simulation engine remains largely the same, it also features a couple of the same frustrating issues that last year's title did.

For one thing, your computer-controlled teammates still play some of the worst defense around. Players leap to take charges when there's no point, and then step out of the way when a charge would be handy.

It's also rare to see any sort of weak-side help should a man get beaten off the dribble on the plus side, attacking a defense's strong side results in blocks and misses, as it should.

Additionally, it's still altogether way too easy to make long-distance passes, particularly on the break. Most of these issues are minor annoyances though, and won't detract from your enjoyment too much. The real improvements in NBA Live come in two main areas: dynasty mode, and the NBA All-Star Weekend, and it's on these two subjects that we're going to focus, because they effectively make or break the game. It's hard to understand how one EA Sports title Madden can be so far ahead of the others.

NBA Live begins to close the gap, but it's still not really even close. That said, it's a massive leap over 's mode, which didn't even feature real dollars for salaries using a confusing point system instead. The Good: Instant feedback has largely been removed. No longer can you make an offer to a free agent or a player in the last year of their contract and find out instantly if it was approved or not. The entire NBA off-season is simulated in a vastly superior manner to , with specific days laid out for events like the draft lottery, rookie workouts, the NBA draft, and more.

Player agents are willing to negotiate, and you can sometimes nab a player with a "the ring's the thing" mentality for a bit below market value simply if your team has a history of being well-managed.

Dynasty points are harder to acquire, which is also a plus, since in you could nearly guarantee a first-place finish once every three years simply by storing up points and then going berserk with them. Training means something, and player ratings -- even for your starters -- will degrade if you don't employ it.

They also removed the obnoxious feature where training on offense had the chance of removing defensive points, and vice versa. The depth and ability of your bench also seems to factor more heavily into winning this year. The Bad: While the overall interface changes are drastically superior to , there are some issues. The PDA concept is both a blessing and a curse.



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